![]() While it is tethered via USB, I get a Device Installation Problem error with “ideviceinstaller encountering the error: no USB connected devices detected.” Not quite sure why. ![]() I was unfortunately not able to follow this with an actual installation to my device. I assume the obvious hazard with this approach includes not having the latest features or bug fixes of Corona, which may or may not be an issue for my app? This logic was sound, and an app got built at least (even though I’m guessing I’d of course need to update all of this to the latest for any eventual legit submissions to the AppStore). I did manage to actually get an app to Build (after much back and forth with Xcode about AppleIDs and such) by downloading an older version of Corona also, looking for one old enough to line up with the 12.1 SDK that my version of Xcode seemed to support. Some clarifying follow-ups, if you don’t mind, since I did make a little strange progress since I posted and you replied. Thanks, Rob for the super speedy reply! Your answers were pretty much in line with my guesses. Apple probably won’t drop support on the 2012’s for a couple of years (not a guarantee by any means) and used Macs can be found on eBay or Craigslist for a fair price, in particular if you don’t need the laptop portability and can pick up a generation or two back Mac Mini. ![]() Secondly you could look for a good, but used older mac in the 2012 to 2015 range (obviously getting the newest you can afford makes sense). Many Windows users go this route instead of buying a Mac. You could rent a mac in the cloud (from MacInCloud) to do your builds on. First and probably the cheapest, is that Corona should be able to run on your older MPB for testing in the simulator, until Apple forces out the EOL for OpenGL. So yes, your MBP 2010 edition may not be able to run the latest xCode. You cannot do it from Windows.Īpple forces new versions of iOS/Xcode on developers and generally they only support 1-2 major versions back. You have to have a Mac to build for iOS even with Corona. And just to confirm, while there is a Corona for Windows, is it able to produce running iOS apps, or just Android apps? (I do have a newer PC available.) Thanks for any clarity/help you can give me. The big question for me is am I basically screwed until/unless I shift to a newer machine? Even though Corona has much lower requirements, if I want to build iOS apps, I’m literally going to need to be running Catalina, and have the latest XCode installed, aren’t I? (Local iOS SDK is 12.1 and I guess this version of Corona wants to build a 13.3 iOS app?) When I go to Build for iOS, I’ve got an UNSUPPORTED iOS SDK mismatch right now. Could *maybe* update a little further with some work, but I don’t know if that is going to help me in the long run. If I bought and installed a new Metal-compatible graphics card, I could update to Mojave (10.14), but I still couldn’t update to Catalina (10.15), and it seems like the newest version of Xcode requires Catalina… right? I’ve updated to High Sierra 10.13.6, and it looks like that may be as high as I can go right now. What I can’t seem to do is app development. Still, I can run Adobe suite without problems and get stuff done. Especially for Metal graphics cards and the like. Decent machine in it’s day, but a little long in the tooth now. I am also curious what the absolute requirements are for doing development for iOS apps? I initially turned to Corona because it seemed like it might have less stringent requirements for development, but now that I’ve got the basics and was ready to test on an actual device, I think my machine configuration may be too ancient.
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